Work Experience ( a selection)


I started working in 2003, and I've had a lot of different jobs in media. My full resume is so long that it would take up several pages here so if you want to see that, I recommend that you check out my LinkedIn!


  • Media and Community Lead for The Gang Studio.(2023 - ongoing)

I managed a team of 5-7 people and led the work with community management, social media work, PR and influencer management. As part of my job, I was also heavily involved with all our game releases for PC and console. This included setting up game pages of Steam and consoles, handling release management, overseeing activity on different platforms and handling all the work around planning for releases, from marketing plans and influencer activations to sales activations. 



  •  Community Manager for Bethesda Nordic. (2019 - 2023) 

During my time as Community Manager for Bethesda Nordic, I was responsible for the Nordic countries covering Denmark, Finland, Iceland, Norway and Sweden. In my daily work, I handled social media, organised digital and physical events and activities for each of our games. I also had responsibility for the direct influencer activations in all the Nordics (over 200 of them) as well as being in contact with the Nordic community. 

  •  Event co-ordinator, Science Fiction Bookshop in Gothenburg. (2019) 

I was planning and organising internal and external events for the bookstore as well for Cafe Sirius. These ranged from bigger events for 60-100 people to smaller events for 10 people, spanning from board games and Harry Potter celebrations to X-wing tournaments and panel talks.
The biggest event I organised was the Geek Pride Parade with the following Geek Market. Around 400 people walked in the parade, and the market afterwards contained lectures, VR-play, podcasting and much more.
I was also responsible for Café Sirius social media.


  • Project leader for Female Legends mentorship program Dorothy. (2019) 

The project was aimed towards young girls and non-binary people with an interest in the digital gaming industry. One of the goals of the program was to help them organise their own events and to make them interested in pursuing a career in the gaming industry. 


  •  Communicator for Digital Culture and E-sport at Gothenburg Book Fair. (2019)

As a communicator for Rainy Lab, I handled social media and co-organized the planning, program and setting for our showcase at the Book Fair. I also hosted and moderated panels. 


  •  President of Sverok, Sverok. (2018) 

As president of the Swedish gaming association Sverok (then the biggest youth organisation in Sweden), I represented over 100 000 members.  My job was to serve as the organisation's public face and lead the board. in their work and most importantly, highlight and discuss the importance of gaming culture with politicians and decision-makers. 


  • Digital editor/ Researcher, P4 Extra, Sveriges Radio. (2017) 

Oversaw all our digital publications on our website and social media and handled all communication with our listeners. I edited the podcast version of the program, booked guests, pre-interviewed them, and wrote scripts. 

Education

  • Master’s degree in journalism. (2012-2013)

Department of Journalism, University of Gothenburg. 

  • Bachelor’s degree in journalism. (2010-2012)

Department of Journalism, University of Gothenburg.


Separate courses


  • Leadership and development. (2018) Ledarinstitutet
  • Sustainable leadership. (October 2017)  Ledarinstitutet
  • Increase digital listening – Maximize your publishing (August 2016) Sveriges Radio
  • Communication in new and social media. (Spring 2016) University of Gothenburg

Voluntary assignments

  • Co-founder of Lara. (2023 - ongoing) 

Together with Liza Lind and Idun Isdrake. Lara is a game community that serves underrepresented groups in terms  of gender that are active in the Nordic game industry. The goal with Lara is a better game industry in the Nordics  where we can speak openly and transparently about things that need to be improved and changed. 


  • Women in Games ambassador (2022 - ongoing) 


  • Founder and organizer of #isisnerdfeminism. (2013 - 2018) 

I founded and organised the initiative #isisnerdfeminism. The purpose was to create a space for women to feel welcome at gaming conventions. The result was a room at every Gothcon (The biggest boardgames event in Gothenburg, with over 2000 visitors) where women could try boardgames, play Magic the Gathering and there were also lectures and panel talks that were open to everyone. I also organized lectures and small events around the years in Gothenburg.

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